3d,
character design,
digital,
rigging,
wip
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0
comments
Meet Bleep!
I'd modeled this guy a while ago, and am finally now getting around to rigging him. He's almost finished, but I want to test him out and decide whether or not to add anything else to him before declaring him "officially" done.
Location:
Halifax, NS, Canada
3d,
rigging
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0
comments
Learning how to make a rivet deformer!
I have a couple of days on my hands, so I thought I'd try some new-to-me rigging techniques---all the things I've had on my to-do list for the last few months and never got around to!
Tonight's experiment is the rivet deformer thing-a-ma-bob. Later on, I want to try to rig a piece of rope in the near future, and even though it'll probably be with an IK-spline (that's what I'm thinking right now, although it's subject to change), it might be nice to have some controls that can deform in a more local capacity. So, I need to learn about these rivets.
They're kind of cool. They'll probably need a little finessing, to get the deformations working more smoothly, but for now, I'm alright with the result!
Tonight's experiment is the rivet deformer thing-a-ma-bob. Later on, I want to try to rig a piece of rope in the near future, and even though it'll probably be with an IK-spline (that's what I'm thinking right now, although it's subject to change), it might be nice to have some controls that can deform in a more local capacity. So, I need to learn about these rivets.
They're kind of cool. They'll probably need a little finessing, to get the deformations working more smoothly, but for now, I'm alright with the result!
demo reels,
video
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0
comments
These are also available on YouTube @ youtube.com/erinfdean
Summer 2011 Demo Reels
Updated Generalist Reel, Summer 2011 from Erin Dean on Vimeo. |
Rigging Reel, Summer 2011 from Erin Dean on Vimeo. |
These are also available on YouTube @ youtube.com/erinfdean
3d,
cfat,
character design,
digital,
render
—
2
comments
4K Renders
3d,
environment,
modeling,
wip
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0
comments
I've been working on an environment, and thought I would post its progress to date here. I'm still working on it, so hopefully soon I'll be able to post more.
Work in Progress
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